I decided to relight CS2's Inferno map because I like the feel and tranquility of night time maps, but they're very rare in Counter-Strike due to most night time maps having visibility issues, in my relight I attempt to address that using strategic light placement, and by exaggerating bounced lighting.
The entire process was quite challenging as the tools for extracting and editing existing levels in Source2 were very bare bones so I had to work with community members to improve and adapt the tools to get a satisfactory result.
Map: https://steamcommunity.com/sharedfiles/filedetails/?id=3124567099